Engine
A full-featured Entity-Component-System engine supporting 20+ genres — platformers, RPGs, strategy, survival, racing, and more — with a shared ECS core and genre-specific systems layered on top. One engine. Any game.
Softfire is a complete game development platform: a MonoGame-based C# engine that supports 20+ genres, an integrated visual editor, and the Worldweave federated living-world platform baked directly into the runtime. You write game code against a single, stable API surface. Softfire handles identity, relay, and world simulation for you.
Engine
A full-featured Entity-Component-System engine supporting 20+ genres — platformers, RPGs, strategy, survival, racing, and more — with a shared ECS core and genre-specific systems layered on top. One engine. Any game.
Worldweave
A federated platform providing player identity (Root accounts), regional session relay (Strands), cross-game social features, achievements, and ranked matchmaking. Your players authenticate once and carry their identity across every connected game.
Living World
Eight server-side subsystems — The Wild, The Flow, The Veil, The Age, The Echo, The Pulse, The Chronicle, and The Signal — run a persistent world simulation on Strand infrastructure. Your game reads world state; the simulation runs whether players are connected or not.